Notes on the Image Forum Festival 1999
Joseph C. Schaub
js326 at umail.umd.edu
Mon Jun 7 16:42:44 EDT 1999
> In Ota Yo's 'Incorrect Continuity' (1999, 16mm, color,
9mins), he films
> passing cars and clouds at a variety of speeds as part of his "research on
> the difference between real time and the time and movement created by a
> film." On a couple of occasions he managed something I was unable to work
> out. In one shot, the camera stands above a two lane highway, filming cars
> going both ways from top to bottom of the screen. At certain times, the
> speeds of the cars are altered with one side going very fast as the other
> side continues at the 'correct' speed. How he was able to speed up images
> on one side of the frame and not the other, I don't know. Is this possible
> in the printing? He did it again when filming an overhead bypass. The
> cars on the bridge above were clearly speeded up while the cars on the
> ground were travelling at normal speed. Interesting stuff.
Joss, from your description it sounds like Ota used a matte
box vertically covering half of the lens w/ a matte card,
then filming at one speed and leaving the other half of the
film unexposed. He then transferred the matte to the other
side of the lens (w/out moving the camera), rewound the
film, and shot cars going by on the other side of the hiway
at a different film speed. The overhead bypass was
probably done the same way, but with the matte positioned
horizontally. Just a guess, but I'm fairly certain that
would work.
> 1999 was the festival's 13th year and included a special
programme, "Shall
> We Forget [the] 20th Century?", which "included several works which explore
> the sensation of video games from within digital film."
Could you perhaps provide a little more information about
the works which expore this topic?
Thanks,
Joe
----------------------
Joseph C. Schaub
js326 at umail.umd.edu
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