TIFF results
Aaron Gerow
gerow at ynu.ac.jp
Wed Nov 8 20:29:07 EST 2000
>Just out of curiosity, would you, personally, use the same phrase to
>describe Evangelion?!?
Actually, I found Evangelion more palatable, perhaps because it was in
shorter segments with more entertainment value, but also because what he
was doing there was easier to do in anime. Try some of the same things
in live action, as he was doing in Ritual, and you end up with a mess.
>Also, what's Oshii's Avalon about exactly? Is it as theatrical as something
>like Talking Head? Does it integrate animation with live action?
Eija desfribed some of it, but to add a few things: The story, set in the
near future, is about an illegal computer role playing game called Avalon
which has some players who are so good they make a living at it. While
most players participate in teams, some, like the heroine Ash, a woman
who used to be a member of the legendary Wizard team, works alone. While
the game can be reset, some who engage in dangerous activities can end up
"unreturned"--basically brain-dead in real life. After learning about a
player "Bishop" who plays very much like her, she also finds out that one
of her Wizard teammates has gone unreturned. In order to find out about
him, and to clear up the past (a perpetual Oshii issue), she challenges a
special place inside Avalon where you get double the experience points
but can't "reset".
The film was shot in Poland with Polish actors and all the dialogue is in
Polish. Oshii shot it there cause he could use the Polish Army cheaply,
but also because he likes Polish cinema and the sound of Polish. The
cinematographer is Polish and the bleak, mostly black and white
photography of a declining Warsaw is reminiscent of 1950s Polish film.
Oshii's statement about originally wanting to set some of the story in
the sewers does link with Jin-Roh, but it also connects with Wajda's
Kanal. (And one wants to relate "Ash" to Ashes and Diamonds, though she
does not wear Zybulsky sun glasses.)
THe presentation is not theatrical at all, though certain restricted
spaces and a musical performance figure importantly.
Some of Oshii's "anti-otaku" critique is evident in the film. He said he
wanted an Ash like Kusanagi in Ghost in the Shell, but just as she is
more adult than the manga, Ash is played by a real-life mother in her
late thirties (not your cutsie idol). The entire ending, playing with
the boundaries between game and reality, as well as the power-relations
involved in that and the desire for reality/unreality, are quite
interesting, but as with earlier Oshii work, there's always the remaining
ambivalence typical of the anime director who hates anime. (He said
before the film this is the kind of film he wants to make: i.e., not
anime and not live-action, but a mixture of both worlds).
Aaron Gerow
Yokohama National University
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