Battle Royale
Ono Seiko and Aaron Gerow
onogerow
Wed Jan 10 09:05:13 EST 2001
I guess we're into the battle of Battle Royales. Or not....
Anyway, it seems Mark's comments center mostly on a condemnation of
Toei's and Fukasaku's intents, namely to make as much money by just
catering to the desire to view blood and gore. This might fit quite well
with Toei, for which I don't have much respect, but I think this is a bit
of an unconsidered shot at Fukasaku. Maybe it's because I had a lot of
his previous films in mind (I wrote on an essay on the Rotterdam retro
last year), but in my mind BR was very consistent with much of the
position he's taken on violence and Japanese society over the last 40
years, and thus at least had some political or social basis for its use
of violence. I thus did not think much of the violence was gratuitous or
unmotivated (the scene in the lighthouse of the girls killing eachother
was not a bad evocation of paranoia breeding self-destruction). Perhaps
it all does come down to whether you think there was a "justification"
for the violence on screen, but I think the film should be carefully
considered in relation both to Fukasaku's work and other recent violent
films before being dismissed. I say this even though in the end I found
it a so-so film.
Anyway, here's my review of BR:
I'm always suspicious when greying politicians rant about the declining
morals of today's youth manifested in a recent spate of violent crimes.
I can't help but ask: What atrocities did you or your fathers commit in
World War II? Aren't today's crimes a pale imitation of those crimes
that you have done everything to sweep under the rug? Worse yet, aren't
they the return of all that you repressed, the product of a society that
is now unable to take responsibility for its own violence?
Kinji Fukusaku has always been aware of this hypocrisy. From the 1960s
on, manifested in such hit series as Jingi naki tatakai (Battle without
Honor), he has upped the ante of bloodshed in the movies, but always with
the awareness that violence both exposes the facade of postwar peace and
outlines the moral vacuum that that war created.
It is thus quite ironic that some conservative Diet members, probably
more concerned with publicity than moral rectification, have publicly
complained about the violence in Fukasaku's new film Battle Royale--some
before they even saw it--and hinted at the need for government regulation
(e.g., censorship). To Fukasaku, they probably represent all that he has
tried to criticize.
At first glance, Battle Royale is certainly a controversial film. Based
on a novel by Hiroharu Takami, the premise is that, in a near future
where adults have come to fear youth crime, a single middle-school class
is selected every year, and their members forced to engage in a "Battle
Royale" on a deserted island. The rules: kill each other off in three
days until only one remains alive. According to the propaganda around
this, it is supposed to both create better adults (who fight for
themselves), and, presumably, youths too scared to resist.
The film follows one such class and the bloody consequences. The
violence, some quite graphic, earned the film an R-15 rating (15 and
under not admitted) from Eirin, the industry's independent rating board,
but that has not satisfied the politicians, who fear that kids might
still see the brutality and want to copy it.
The additional irony to these criticisms is first that all the extra
publicity has probably made more young people want to see it than before.
And second, that even with this class of 40 kids slaughtering each
other, Battle Royale still features a fraction of the deaths of your
average Arnold Schwarzeneggar flick--which gets nary a word of complaint
from the defenders of youth.
Battle Royale is different because, while Arnold's victims remain mere
faceless objects of his macho machinegunning, Fukasaku makes some effort
to either tell us the background of his dying children, or let us know
them personally before they become victims of thus cruel game created by
adults.
His violence is thus critical, and his barbs are evident even before the
bloodshed begins. The teacher Kitano, played with a brilliant cynicism
by Beat Takeshi, explains the rules with the same sweetly false words
used to exhort the kids to "try hard" in gym class; and a short-pantsed
sexy girl in an "instruction video" teaches tactics with an encouraging
tone halfway between a "fun educational" program and a lively anime idol.
The whole premise that fighting builds character reminds us too much of
current rightwingers like the manga-artist Yoshinori Kobayashi, who
glorify World War II for its opportunity to not only make people
sacrifice for others, but also more alive and together. The hollowness
of that philosophy is evident in the character of its representative
here, Kitano, who turns up to be more socially aberrant than any of his
charges.
The problem with Battle Royale is then not in its violence (though
Fukasaku has lost the chaotic touch of his cinematic style), but in a
loss of clarity in Fukasaku's world view itself.
While he has always been critical of the brutality of authority, his
world has always valorized the anarchic, almost amoral violence of the
first few years after the war, when everything had been destroyed and
everything was possible. His cinema has usually lamented the veneer of
peace that covered up that freedom, but that sense of history is
unfortunately absent from Battle Royale.
What remains is an ending where violence does end up teaching some of
these students the value of living and fighting, but not in the radical,
nearly amoral way of his previous films. It is a much more conventional
moral universe, one a bit too close to the honorably "character-building"
view of violence espoused Kitano.
I, for one, would have liked to have seen Fukasaku truly wage a "battle
without honor" against those in nincompoops in Nagata-cho.
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