Fwd: CFP: Architecture, Anime, and Alternate Landscape
Aaron Gerow
aaron.gerow
Wed Apr 13 11:16:29 EDT 2005
>
>
> CFP: Architecture, Anime, and Alternate Landscape
> **************************************************************
> From: "Vimalin Rujivacharakul" <VRujivacharakul at getty.edu>
>
> Call for papers: Architecture, Anime and Alternate Landscapes
> Society of Architectural Historians Annual Meeting, April 2006
>
> We are pleased to announce the following conference session on
> Japanese anime, architecture and visual culture to be held at
> the 2006 Annual Meeting of the Society of Architectural
> Historians. This is an interdisciplinary session that extends
> beyond the limits of conventional architectural history to
> encompass the visual realms of real and imagined architecture,
> landscapes and cities in all of their manifestations. Papers
> are not limited to historical perspectives; contemporary views
> on the subject are equally welcome. In order to encourage a
> cross-disciplinary dialogue we are seeking papers from
> individuals in all fields that deal with visual culture.
> Details of the session's theme are given below; the deadline for
> submission of abstracts is September 10, 2005.
>
> Send abstracts to Don Choi (dchoi at calpoly.edu) and Vimalin
> Rujivacharakul (vrujivacharakul at getty.edu).
>
> Vimalin Rujivacharakul
> Getty Fellow
> The Getty Research Institute
> 1200 Getty Center Dr. #1100
> Los Angeles, CA 90049
>
> Architecture, Anime and Alternate Landscape
>
> In the decades since Osama Tezuka's Astro Boy (1963), Japanese
> anime artists and studios have produced a remarkable array of
> futuristic worlds, surreal spaces, and imaginary landscapes.
> Works such as Space Battleship Yamato (1974), Akira (1988), and
> Spirited Away (2001) present vivid alternative worlds, drawing
> on sources from Japanese mythology to atomic devastation to post-
> modern cities. Anime has spurred the creation of architectural
> narratives and landscapes unachievable in realms limited by
> physical structures. In spite of the visual exuberance and
> spatial creativity of anime-inspired worlds, writings on the
> relationship between anime and the spatial imagination remain
> rare, for most discussion on anime from anthropology and Asian
> studies focus mainly on social and cultural issues. This panel
> thus invites papers that explore the intertwined notions of
> imagined space and architecture in anime; or which address the
> relationship between anime and the production of space in visual
> and physical landscape
>
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